Quote:
Originally Posted by Jason Dunn
Now transfer that line of thinking to the Zune: you pay for Uno on your Xbox, or maybe your PC, and the Zune Marketplace would allow you to transfer the game onto your Zune. Combine the WiFi on the Zune with the ability to play against others online, and you have a portable gaming machine pretty much unmatched on the market today in terms of functionality and an ecosystem. You have to think that purchasing games, and content, right on the Zune wirelessly are also part of where the Zune team is going. Suddenly the Xbox Live points system doesn't seem so crazy does it? The Zune will plug into a larger ecosystem, and that's what will make it unique against other competing devices in the market. This is exciting news!
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That all sounds nice, but I think you are getting too far ahead of yourself Jason
First, I highly doubt that I would people to transfer a game such as Uno that I downloaded on my Xbox onto my PC AND Zune for no additional charge. Where's the profit in that? It would be nice, but I just don't see that happening. Microsoft will develop a strategy that is effective for them
Second, I don't think the Zune would be playing the same game as is being played on the Xbox and PC. The Zune will obviously have to have dumbed down versions of the game due to limited hardward abilities.
Thirdly, even if the Zune was playing the same game as the PC and Xbox versions, I think it's a pipedream to think that the Zune will be able to connect wirelessly into the Xbox Live community.
Of course, this is all based on the current Zune on the market today. Microsoft could release a Zunev2 that is able to do all that you're talking about, and that would be AWESOME!
