02-25-2003, 05:00 PM
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Pupil
Join Date: Dec 2002
Posts: 22
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Gameloft's Rayman Ultimate Reviewed
If there was ever a game to justify to your kids why Daddy's (or Mommy's) Pocket PC is better than their Gameboy Advance, Rayman Ultimate is it. With rock-solid gameplay housed in a beautiful package, this is one of the best games I've played on my PDA. However, you may want to try this one before you buy it. Read on to find out why.
Rayman Ultimate is a fantastic game with some minor control issues. For hardcore gamers, it doesn't get much better than this.
Background Gameloft's Rayman Ultimate is pretty much a direct port of the original Rayman Playstation game released by the French developer, Ubi-Soft. Rayman himself is...well, I'm not entirely sure what he is, but he's awfully cute and has appeared in a number of games on both the PC and the various consoles over the years. In Rayman Ultimate, Rayman's world has been invaded by the dreaded Mister Dark, who has stolen all the Electoons, creatures that provide energy to the universe. Not that any of that matters, of course - we're talking about a platform game here, not Shakespeare. Basically, your mission is to travel through six worlds and over sixty levels to rescue all the little guys trapped in cages and eventually defeat the big baddie at the end.
Figure 1: Rayman is a bit of a cheeky lad.
Features This game is, for all intents and purposes, a throwback to the old days of 2D platforming in the same vein as the Mario or Sonic games; in today's gaming world of "let's make everything 3D" this is not a bad thing by any sense of the word. The game is played in landscape mode by tilting your Pocket PC on its side - unfortunately making this one of those games you probably won't get away with playing during a staff meeting at work. Control of Rayman is accomplished with the cursor pad and several "soft" buttons on the screen, although the application buttons can be used as well. The gameplay is standard platformer fare, although it's more of an exploration game than it is a "get from point A to point B" game. You'll find yourself going through each level several times in order to rescue all your friends. Thankfully, you are given a healthy amount of lives and are able to accommodate all this traveling as well as extra powers such as punching and Rayman's famous "helicopter ear-spin" as you proceed through the game. The save system shows its console roots, as you can save the game only at save points on the level selection screen. Luckily, most levels have an in-level save feature that will prevent you from having to start the level over when dying (although if you quit the game, next time you play you'll have to start the level over again).
Figure 2: Rayman uses his famous "helicopter twirl" to get around, just one of the powers you gain throughout the game.
Bells & Whistles This game, to put it mildly, will knock your socks off. The graphics are nothing short of spectacular. From the well-crafted characters and creatures moving smoothly about the playfield to the beautifully created backgrounds that look hand-painted, the game looks like a well drawn cartoon. The sound effects and background music are luxurious as well, though you'll need to plug in some headphones to get the full effect. Of course, what truly matters is the gameplay - in that area Rayman Ultimate does not disappoint. This is old-school platform gaming at its finest, harkening back to the old days of spending days trying to get past a level to see what's next. Although the game does give you a couple of easy levels at the beginning as a sort of tutorial, things get challenging very rapidly. The levels have been intricately designed with plenty of different paths to explore in order to rescue your buddies. It's easy to see why the Rayman games are considered by many gamers to be the cream of the crop when it comes to platforming action.
Figure 3: There are a variety of vehicles and objects for Rayman to travel around with.
Gotchas Unfortunately, even a near perfect game like this has its minor drawbacks, though I did find one to be major. For one, the price is a little high for a Pocket PC game, although it can be argued that for an average of sixty hours of gameplay, $29.95 is not a bad price. In addition, those of you looking for a lightweight arcade-style game to kill a few minutes with might want to look elsewhere - this game can get quite challenging and, as mentioned before, the save system does not lend itself to casual gameplay. The control scheme of the game takes a little getting used to and is unfortunately not configurable, possibly making things difficult for the left-handed gamers out there. After trying several different methods of playing, I found the best method was to actually press the action buttons on the screen with my fingers - a method of play that might be a little off-putting to those of us without screen protectors. Despite these minor quibbles, the biggest problem I had with this game is not the fault of the designers at all - I found that the control pad on my iPAQ 3835 simply was neither sensitive nor precise enough for a game that requires the exact control that this one does. I cannot relay the amount of frustration I felt when trying to guide Rayman through the intricate levels of this game with a controller that would not do what I wanted it to. Once again, I cannot hold Gameloft responsible for this, but I do strongly recommend that you give the demo a try to see if your system can handle it better than mine.
Figure 4: Hopefully you won't be seeing this screen as much as I did.
Requirements/Where To Buy Rayman Ultimate comes in both ARM and MIPS flavors, with a playable demo version available for each. It requires 8.4 MB of storage and 4 MB of RAM to play and I can happily report that it installed on external storage with nary a burp. The full version can be purchased from Handango (our affiliate) for the price of $29.95.
Conclusions Gameloft's Rayman Ultimate is an excellent game all around, both in gameplay and presentation. The game can be quite challenging, but make sure the challenge does not come from your Pocket PC's controls before giving up on it. Above all, this is a great game to prove that the Pocket PC can provide games at least as good as the consoles.
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02-25-2003, 05:30 PM
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Editor Emeritus
Join Date: Aug 2006
Posts: 15,171
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I wonder if the BenQ gamepad I posted on the other day would work with this game. That would truly enable the iPaq to be a GBA replacement...
--janak
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02-25-2003, 05:33 PM
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Executive Editor
Join Date: Aug 2006
Posts: 29,160
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Quote:
Originally Posted by Janak Parekh
I wonder if the BenQ gamepad I posted on the other day would work with this game. That would truly enable the iPaq to be a GBA replacement...
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It might, but how well would it work with games in landscape mode? :?
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02-25-2003, 05:52 PM
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Pupil
Join Date: Dec 2002
Posts: 45
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I like this game very much, the pc version runs alright on my 486 DX2 66MHz as well. 8O
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02-25-2003, 05:53 PM
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Intellectual
Join Date: Sep 2002
Posts: 125
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Good review of my favorite game.
I, too, was a bit worried about the whole "press virtual buttons on my precious screen?!?!" thing until my girlfriend wore out the control pad instead by pressing way too hard (playing Rayman Ultimate, of course).
You definitely want a screen protector, though. Her fingernails made pretty little crescent shaped gouges in my WriteRight screen.
I've had no trouble controlling the game on my 3970. Maybe the 3800 series has a slightly different control pad? Or maybe your control pad is broken like mine is now. The game is unplayable now that my "up" sensor only works 75% of the time.
I don't think the BenQ gamepad would help, except if you were having trouble with your control pad. The big problem is that the game is in landscape mode and you'd need a couple of buttons on the TOP of the PocketPC to make this really work.
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02-25-2003, 06:02 PM
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Intellectual
Join Date: Sep 2002
Posts: 125
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Quote:
Originally Posted by sfjlittel
I like this game very much, the pc version runs alright on my 486 DX2 66MHz as well. 8O
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Wow, I had one of those. Installed Linux for the first time on my DX2/66 in 1992.
So, can you compare the speed of apps on your 486 with the speed of apps on your PocketPC? I ask because it has always seemed to me that WinCE is rather sluggish and could be a lot faster given the hardware it has to run on, and I have often mentally compared the speed with my old DX2/66.
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02-25-2003, 06:09 PM
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Editor Emeritus
Join Date: Aug 2006
Posts: 15,171
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Quote:
Originally Posted by Jason Dunn
It might, but how well would it work with games in landscape mode? :?
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Well, the d-pad should still be thumbable in a landscape mode - and in theory should be more sensitive than the 3800 series d-pad.
I agree it's not ideal, but it's a step up.
--janak
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02-25-2003, 06:11 PM
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Pontificator
Join Date: Jul 2003
Posts: 1,264
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I would like to see someone make a cordless mini game controller for PPC. Something along the lines of the Micro Innovations keyboard, but just a game controller.
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02-25-2003, 06:31 PM
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Intellectual
Join Date: Aug 2006
Posts: 156
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I would like to see hardware manufacturers copy the joypad/button layout of the old Casio devices, which was the same as that of a Game Boy.
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02-25-2003, 06:52 PM
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Thinker
Join Date: Jul 2002
Posts: 433
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man, the screenshot is very beautiful !
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