Originally Posted by Sven
And? The discussion is about price paid, implying folks actually bought things. I could put a million dollar app on any platform store and drive that average up, if you don't consider sales.
Please show me where in the data it is weighted statistically according to sales volume and a reference to the valid algorithm used.
The author took an average of sales prices. There are no >$10 apps on the WP7 store, so the average is inherently lower compared to stores having higher priced items. Basic math.
I mean, think of it - remember paying $30 for games like Call of Duty for the Pocket PC? I had a blast with that on my Axim! Or $20+ for Broken Sword or Ultima Underworld or so many others.
Also, not every higher priced app is like the 'I am rich' $1000 do nothing app. The top priced one actually controls video surveillance cameras and has sold more than a few copies, and there are tons of REAL apps in the ~$100 or so area.