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Old 08-18-2006, 07:44 PM
Felix Torres
Mystic
Join Date: Nov 2006
Posts: 1,887

Hmm, I think there's a bit of a misunderstanding still going around about the 360 game rendering capabilities.

MS requires developers to render their games *at least* at 720p.
This is a floor, not a cap. Many games (50% of the current ones, at least) can and do render at both 720 and 1080i.
The 360 hardware, much like the PS3 hardware, and the original XBOX, for that matter, can all render games at any of the standard ATSC resolutions at will. How well they do it is a game quality issue. And that is where the arguments about 1080p not being necessary come into play; they double the cpu requirements without increasing the game quality.

Some games can't afford the CPU rendering costs for 1080 but many can. In fact, one of the more amusing things about the 360 is that most of the live arcade games render at 1080. Including the retro games that were originally designed for sub-VGA resolutions. Plenty of left-over resources to do full HD with those.

What the PS3 does offer that the 360 doesn't it that while it doesn't *require* developers to render at any specific resolution, it does provide 1080p output via HDMI *if* any developer should choose to render at 1080. But since the PS3 hardware is *not* twice as fast as the 360 hardware (if it is faster at all) the only games likely to support 1080 rendering on the PS3 are the ones that don't stress the hardware to start with, just like on the 360. So, for cross-platform games, we can expect that if a game can render at 1080 on the PS3 it should also render at 1080 on the 360 because both systems appear to be comparable in real-world power, specmanship or not.

Bottom line is that the gaming experience on both boxes is going to be driven by the games, not the hardware. There are architectural differences between the two systems but they are essentially trade-offs; MS sacrificed peak power for balance--Sony traded off flexibility for specmanship. Come november, the market will decide which approach sells more and to whom.
 
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