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View Full Version : Cloud Gaming? Why not?


Hooch Tan
07-03-2010, 03:00 PM
<div class='os_post_top_link'><a href='http://news.cnet.com/8301-27076_3-20009565-248.html' target='_blank'>http://news.cnet.com/8301-27076_3-2...009565-248.html</a><br /><br /></div><p><em>"Such a model may turn the gaming hardware industry on its head, but it opens up new avenues of utility for tablets, mobile phones, and even that 5- or 6-year-old computer that would have otherwise been hopelessly unable to run most modern-day titles."</em></p><p><img src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/dht/auto/1278114293.usr20447.jpg" style="border: 1px solid #d2d2bb;" /></p><p>I sincerely doubt that any of these streaming services will spell the end of traditional console gaming.&nbsp; It will definitely take some of the market share away, and the consoles may become a two party system, but the biggest issue with regards to any of these services is the dependence on a persistent Internet connection.&nbsp; There are other concerns like latency and image quality, but I imagine that despite all of these issues, Internet providers and game publishers are dying for such a solution.&nbsp; It not only makes it mandatory for an Internet connection, and a beefy one at that, but it helps trap you into a service, not a product.&nbsp; With that service comes the threat of losing all your games and saves should you no longer pay their fee.</p>