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View Full Version : PC Gaming on the Move


Hooch Tan
01-09-2010, 06:00 PM
<div class='os_post_top_link'><a href='http://www.crunchgear.com/2010/01/08/razer-and-sixense-combine-to-form-an-actually-compelling-motion-controller-for-pcs/' target='_blank'>http://www.crunchgear.com/2010/01/0...roller-for-pcs/</a><br /><br /></div><p><em>"Razer is working with a company called Sixense to create a motion controller that works on a principle of magnetic interference instead of accelerometers or cameras, creating a true 1:1 relation between what you do in real life and what appears on the screen."</em></p><p><img src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/dht/auto/1263040492.usr20447.jpg" style="border: 1px solid #d2d2bb;" /></p><p>Well, it looks nice in concept.&nbsp; It looks really nice.&nbsp; However, like many PC gaming peripherals, I do not think it will take off much at all, and no, I am not talking about the death of PC gaming.&nbsp; The problem is the chicken and the egg, much like what you find with what is going on with physics acceleration right now.&nbsp; Since a neat peripheral like this does not come standard on PCs, game publishers will be antsy about spending developer dollars on integrating it into a game, let alone make a game that is based on a motion controller.&nbsp; Any integration will likely be a limited, token effort funded by Razer and Sixense themselves.&nbsp; And of course, gamers will probably not spend any money, especially in these days, on a device that will only really work with half a dozen games.&nbsp; At least physics acceleration got a shot in the arm with Video card companies adopting them.&nbsp; I cannot see something like this taking off.&nbsp; Still, it looks really fun to watch!</p>