Adam Krebs
12-19-2009, 09:44 AM
<div class='os_post_top_link'><a href='http://www.roguecode.co.za/post/ZuneHD-NEW-Level!.aspx' target='_blank'>http://www.roguecode.co.za/post/Zun...NEW-Level!.aspx</a><br /><br /></div><p><img height="300" src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/wpt/auto/1261211657.usr495.jpg" style="border: 1px solid #d2d2bb;" /></p><p>Sure the official apps for the Zune HD are nice—like the newly released <a href="http://www.zunethoughts.com/news/show/96274/twitter-app-coming-to-zune-hd-today.html" target="_blank">Twitter client</a> for instance—but what about the indie developers who have made cool stuff despite lacking a <a href="http://www.zunethoughts.com/news/show/95225/first-homebrew-xna-apps-coming-out-distribution-model-or-no.html" target="_blank">reasonable deployment mechanism</a>? Let's take a look at one such app, <em>Spirit Level</em>, by "Rogue" (from what I gather on his Twitter page, his real name is Matt). This one uses the HD's onboard accelerometer to generate the look and feel of a real bubble level, with a couple of different viewing options to visualize the device's orientation. Right now the only download is the source code, which may make it difficult to install unless you know what you're doing (or can follow <a href="http://www.zuneboards.com/forums/zune-hd-games/47143-howto-deploying-apps-zune-hd.html" target="_blank">this tutorial</a>.) Give it a try and let us know of any other apps you find useful in the comments.</p>