arianesoft1
04-25-2009, 06:21 PM
Hi all. We just wanted to briefly once again remind everyone that ArianeSoft is set to release PPL 2.0 next week, May 1. Many of you use PPL 1.x and have found it to be easy on both resources and your wallets. Its advanced GameAPI, debugging and analyzing tools, and the exceptional ArianeSoft support have made PPL very popular.
PPL has built a loyal following, as evidenced by some of the comments ArianeSoft has received:
"WOOT! You guys comprise one of the most dynamic companies I've seen. Talk about customer-driven. Someone asks for a feature (polymorphism) and BANG its in." - Robert Jackson, PPL user.
"The lite version is very capable. It should work for people with little pocket money and those just wanting to try it out." - Brad Manske, IDE's main developer and beta tester.
"P.S. - I have been looking for a decent programming language for my PPC-6700, and PPL looks like an excellent language." - Clyborg, beta tester.
"I think PPL is the most advanced featured, programming language for the PPC that offers direct PPC coding as well as desktop, and best ease of use from a Game engine." - mmtbb, beta tester.
"First I have to say, that without PPL it were not possible to finish a game like FlyingCAB in this short time." - DirectDance, game developer and beta tester.
"PPL is object oriented. It is also very easy to learn." - Eric Pankoke, help file and beta tester.
Any comments? Questions? Discussion?
PPL has built a loyal following, as evidenced by some of the comments ArianeSoft has received:
"WOOT! You guys comprise one of the most dynamic companies I've seen. Talk about customer-driven. Someone asks for a feature (polymorphism) and BANG its in." - Robert Jackson, PPL user.
"The lite version is very capable. It should work for people with little pocket money and those just wanting to try it out." - Brad Manske, IDE's main developer and beta tester.
"P.S. - I have been looking for a decent programming language for my PPC-6700, and PPL looks like an excellent language." - Clyborg, beta tester.
"I think PPL is the most advanced featured, programming language for the PPC that offers direct PPC coding as well as desktop, and best ease of use from a Game engine." - mmtbb, beta tester.
"First I have to say, that without PPL it were not possible to finish a game like FlyingCAB in this short time." - DirectDance, game developer and beta tester.
"PPL is object oriented. It is also very easy to learn." - Eric Pankoke, help file and beta tester.
Any comments? Questions? Discussion?