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View Full Version : XNA Back in Play


Adam Krebs
09-18-2008, 05:00 PM
<div class='os_post_top_link'><a href='http://creators.xna.com/' target='_blank'>http://creators.xna.com/</a><br /><br /></div><p><img src="http://images.thoughtsmedia.com//zt/auto/1221752482.usr495.png" width="500" /></p><p>XNA 3.0 is <a href="http://www.zunethoughts.com/news/show/90616/xna-3-0-news.html" target="_blank">out of CTP</a> and into beta! If those words mean anything to you, head over to the XNA Creator's website to grab the latest copy of XNA Game Studio 3.0. While this latest release still doesn't support Xbox game devlopment, the XNA team has included a number of welcome features for Zune and Windows deployment. For starters, you can now develop Zune games on an x64 Vista, use Remote Performance Monitor and take a screenshot of your game running on the device, and (I think) exit games without needing to restart. Hopefully we start to see some announcements about app distribution and end user deployment soon enough. Hexic and Hold 'Em are looking kind of lonely.</p>