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View Full Version : New, 0.24 version of excellent multiplatform gaming console emulator SmartGear out!


Menneisyys
05-28-2007, 10:18 AM
Anyone having read my emulator reviews (particularly the NES (Famicom) (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1940&more=1&c=1&tb=1&pb=1) and the TurboGrafx-16 (PC Engine) (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1944&more=1&c=1&tb=1&pb=1) ones) knows SmartGear is one of the best 8/16-bit gaming console emulator for both the Pocket PC (Windows Mobile 6 Classic / Professional) and Smartphone (Windows Mobile 6 Standard).

http://www.winmobiletech.com/052007Smartgear024/SmartGear024Main2.bmp.png
(the About screen (http://www.winmobiletech.com/052007Smartgear024/SmartGear024main.bmp.png))

Just after my publishing my reviews of the previous, 0.12 version, the developer, Larry Bank, released a brand new, 0.24 version of the emulator.

Let us see how it compares to the previous, well-known version! (Please DO read the two above-linked reviews to find out how the old version fared against the competition, what its major strengths and weaknesses are. In here, I do NOT provide you a FULL introduction / tutorial, “only” an up-to-the-point elaboration on the changes.)

Pros
Fortunately, the new version, as opposed to the old one, does save battery life automatically as can clearly be seen in this screenshot (http://www.winmobiletech.com/052007Smartgear024/SmartGear24CPUUsage.bmp.png). (The previous version, as can be seen in here (http://www.winmobiletech.com/052007NESMus/ThreeEmusCPUusage.bmp.png), didn’t offer any battery saving as it used the CPU close to 100%. This is great news!
When you pause the game, the menu bars will be displayed at once (on all platforms) as can be seen in here (http://www.winmobiletech.com/052007Smartgear024/SmartGear24Toolbars.bmp.png). This also means resuming a game after you’ve done some for example settings changes will work, unlike with 0.12.
There’s a new option, Rapid Fire (http://www.winmobiletech.com/052007Smartgear024/SmartGearRapidFire1.bmp.png), with freely definable target button (in here (http://www.winmobiletech.com/052007Smartgear024/SmartGearRapidFire2.bmp.png), for example, I’ve made it work together with Button B ). This is certainly welcome!
The menus are also easier to handle (here’s the new Settings screen (http://www.winmobiletech.com/052007Smartgear024/SmartGearRapidFire1.bmp.png) and here’s the old (http://www.winmobiletech.com/052007NESMus/SmartGearThrFramer.bmp.png))– for example, instead of the old “Throttle Framerate”, now, “Throttle to 60 fps” is used (http://www.winmobiletech.com/052007Smartgear024/SmartGear24Throttle.bmp.png), which is easier to understand. As can also be seen, there’s a brand new checkbox, Quick & Dirty Rendering (http://www.winmobiletech.com/052007Smartgear024/SmartGear24qdr.bmp.png), which also results in some speedup, which can prove pretty useful on lowest-end handhelds.
Now, there is some way to change the video size with the newly added “Video Size” (http://www.winmobiletech.com/052007Smartgear024/SmartGear24videosize.bmp.png) option, which allows for using 75, 100, 150%, Fit2Win and Fit2Win*.
With NES emulation, Landscape mode works OK, unlike previously.
Generic speedup / optimizations.


Cons

There is still no VGA support. You can, of course, play with the new “Video Size” (http://www.winmobiletech.com/052007Smartgear024/SmartGear24videosize.bmp.png) settings, but none of them will help (and some, for example, Fit2Win*, will result in the program immediately exiting on some VGA models)
Screen buttons / tap areas are still not supported
The highly useful (as the emulator, unfortunately, still doesn't have any kind of manual state saving / loading) “Auto Load/Save” option can’t be enabled in the trial version, unlike with the previous one, where it worked (almost) flawlessly.
Compatibility-wise, there don’t seem to be changes. As far as the NES emulation is concerned, BattleToads still stops after displaying “1991”; Elite is still having problems and Famicom Wars (MMC4) still displays the “#10 missing” error. PC Engine emulation-wise, Street Fighter II Champion Edition (J) and Shinobi (if it starts at all – it was only on my HTC Wizard that it did) still have the same bitmap problems. The platform bug of Turrican still exists, making the game unplayable.
Several previously flawlessly running PC Engine games just refuse to start. For example, F1 Dream has refused to start on ALL my test devices. Operation Wolf and Afterburner 2 has only started on my QVGA HTC Wizard (but not on any of my VGA devices – not that it’d be any fun to play a game only occupying the upper left quarter of the VGA screen...)

Verdict

While this emulator still has its share of problems (particularly VGA- and generic game / ROM compatibility-wise), it’s clearly got better and his, as usual, highly recommended (particularly for MS Smartphone users). If it runs your particular favorite games, that is.