Golden Eye
02-15-2007, 09:43 PM
Orions: Legend of Wizards
http://pocketmoregames.com/games/orions/images/orions_scr01.jpg
It's been a while since we announced the release of Orions: Legend of Wizards the first time.
Indeed, pretty long while, but we must admit - the game now is something really different than it was supposed to be.
And now it is to be released 20th of Febrary. It obtained the full size campaign, with 6 different cities(orions), each with unique buildings and appearance.
The one unique feature for all cards based games - a powerful particle engine, and every action creatures do is animated.
We have at once improved AI from mediocre level, to the one even experienced players find uneasy to deal with.
Our campaign map is generated automatically, and it's always different, so that you can play a new map every time.
http://pocketmoregames.com/games/orions/images/orions_scr04.jpg
Unlike some other games for the pocketpc, you're not bound to one single 'island', you must travel to win, and you must build-up every new orion you conquer.
For those familliar with Magic: The Gathering cards game, Orions: Legend of Wizards should be easy enough - the rules have many similarities,
while they are simple enough for even unexperienced player to get the idea and start playing - an interactive tutorial, built-in in the game, will help it.
But you have to read a little - every card is unique, and you must read it's description to know how it works.
And every single card is a work of art - just look at them, they are amazing!
http://pocketmoregames.com/games/orions/images/orions_scr02.jpg
So, now to the features.
- Two game modes to play: Campaign and a Duel, where you can fight AI or a human opponent.
- TCP/IP based multiplayer, which means that you can play over Bluetooth, Wi-fi, or even Internet*.
- Six schools of magic, at least 12 unique cards in each.
- 66 unique buildings to build.
- Powerful particle engine, animating every single card's ability or a spell.
- Everything to make the game complete: music and sound effects, comprehensive manual, interactive tutorial, epic story, and a great deal of one unique gameplay, never before on the PDA scene.
Orions: Legend of Wizards supports a whole variety of devices from PocketPC 2002 to Windows Mobile 5, except for square sized(240x240, like treo 700w), which simply doesn't have enough room to fit all that is required. Though this might be solved in future versions.
As a price of having so many animation effects, cards and buildings, your device must have enough Program memory - at least 12** Megabytes.
* Only if your device have a real IP adress, this depends on your network provider.
** For WM5-based devices you will require a little more, about 15 MB.
For more information and abilities of the upcoming game visit http://pocketmoregames.com/development.htm
http://pocketmoregames.com/games/orions/images/orions_scr01.jpg
It's been a while since we announced the release of Orions: Legend of Wizards the first time.
Indeed, pretty long while, but we must admit - the game now is something really different than it was supposed to be.
And now it is to be released 20th of Febrary. It obtained the full size campaign, with 6 different cities(orions), each with unique buildings and appearance.
The one unique feature for all cards based games - a powerful particle engine, and every action creatures do is animated.
We have at once improved AI from mediocre level, to the one even experienced players find uneasy to deal with.
Our campaign map is generated automatically, and it's always different, so that you can play a new map every time.
http://pocketmoregames.com/games/orions/images/orions_scr04.jpg
Unlike some other games for the pocketpc, you're not bound to one single 'island', you must travel to win, and you must build-up every new orion you conquer.
For those familliar with Magic: The Gathering cards game, Orions: Legend of Wizards should be easy enough - the rules have many similarities,
while they are simple enough for even unexperienced player to get the idea and start playing - an interactive tutorial, built-in in the game, will help it.
But you have to read a little - every card is unique, and you must read it's description to know how it works.
And every single card is a work of art - just look at them, they are amazing!
http://pocketmoregames.com/games/orions/images/orions_scr02.jpg
So, now to the features.
- Two game modes to play: Campaign and a Duel, where you can fight AI or a human opponent.
- TCP/IP based multiplayer, which means that you can play over Bluetooth, Wi-fi, or even Internet*.
- Six schools of magic, at least 12 unique cards in each.
- 66 unique buildings to build.
- Powerful particle engine, animating every single card's ability or a spell.
- Everything to make the game complete: music and sound effects, comprehensive manual, interactive tutorial, epic story, and a great deal of one unique gameplay, never before on the PDA scene.
Orions: Legend of Wizards supports a whole variety of devices from PocketPC 2002 to Windows Mobile 5, except for square sized(240x240, like treo 700w), which simply doesn't have enough room to fit all that is required. Though this might be solved in future versions.
As a price of having so many animation effects, cards and buildings, your device must have enough Program memory - at least 12** Megabytes.
* Only if your device have a real IP adress, this depends on your network provider.
** For WM5-based devices you will require a little more, about 15 MB.
For more information and abilities of the upcoming game visit http://pocketmoregames.com/development.htm