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View Full Version : Why Microsoft Shouldn't Make a Game Boy


Jason Dunn
05-03-2004, 04:00 PM
<div class='os_post_top_link'><a href='http://www.pocketpcthoughts.com/articles.php?action=expand,27394' target='_blank'>http://www.pocketpcthoughts.com/art...on=expand,27394</a><br /><br /></div>"It seems almost everyone now plays games. Games were once ruled by 13-year old boys, but that is old news now. Those same boys, and increasingly girls have grown up and consider games as much a part of their lives as music, movies, TV, and books. As a result almost every home owns a PC for games or a PS2, Xbox, Game Cube, Game Boy or a combination thereof. The average age of game players is 29 and the worldwide market for video gaming is more than $20 BILLION each year.<br /><br />So what does this have to do with the Pocket PC and more importantly the Smartphone? The answer is simple, these devices and their future generations are why Microsoft may never make their own device to compete with the likes of the Nintendo Game Boy. It is why Microsoft is probably taking a much closer look at the failure of Nokia’s N-gage. It is also why you’ll be seeing a lot more cool games on your phone in the next couple of years.<br /><br />Here is the premise. Instead of making a competitor to the Game Boy, Microsoft will make its future designs for the Smartphone compelling for gamers. They’ll make them cheap enough to attract consumers and profitable enough for the wireless carriers and phone manufacturers. Your phone will be your Game Boy! Why is this Microsoft’s best strategy? Let us start with a quick look at how the video game business works and why it has a lot in common with the phone business..."<br /><br /><a href="http://www.pocketpcthoughts.com/forums/viewtopic.php?p=240339">[Comment in Existing Thread]</a>