Suhit Gupta
09-06-2004, 01:00 PM
<div class='os_post_top_link'><a href='http://www.tomshardware.com/hardnews/20040902_135943.html' target='_blank'>http://www.tomshardware.com/hardnews/20040902_135943.html</a><br /><br /></div><i>"Nvidia's graphic cards may have much more to offer than simply drawing pixels on the screen: A startup company has found a way to translate audio signals into graphics, run them through the graphics card and overcome a common issue of limited audio effect processing performance in computers. It is not unusual that professional music artists run into performance barriers even with the most powerful computers today. Multi-track recording still is a challenging and sometimes frustrating task. James Cann from BionicFX in Massachusetts however noticed that audio processing task does not have to happen just in the CPU."</i><br /><br />This technology allows music hobbyists and professional artists to run studio quality audio effects at high sample rates on their desktop computer. And of course, this may just be the starting point of what the GPU can do. Imaging how this might help compute servers where the CPU is really performing computationally hard tasks and the OS level stuff can be re-routed through the GPU. Very cool.