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View Full Version : Review: Fire Hawk by c2matrix – a vertical scroller shooter


Menneisyys
06-26-2007, 07:37 AM
I was told about the brand new, multiplatform (desktop PC, PPC & ALL Smartphone platforms, including even Landscape QVGA models like the Q) in THIS (http://www.modaco.com/Space-shooting-game-FireHawk-for-SmartPhone-t254574.html) MoDaCo thread. The Smartphone (not counting in Skyforce (Reloaded) and, of course, arcade emulation with FinalBurn Alpha) heavily lacking GOOD vertical scrollers, I hurried up to test the game on my handhelds.

It’s, as can also be seen in the above-linked MoDaCo thread, is constantly updated; the current version (1.21) was released just a few days ago (06/25).

http://c2matrix.com/shots/1-1.png
http://c2matrix.com/shots/1-2.png

The game supports all current screen resolutions. This, however, doesn’t mean it makes use of high resolution on (W)VGA Pocket PC’s – just that it supports the common Smartphone resolutions and orientations (in addition to the standard QVGA and 240*240 square resolution on Pocket PC). Note that, on 176*220 Smartphones, some of the titles are not readable or hard to read (see for example THIS (http://www.winmobiletech.com/06200724Games/Firehawk176MainScreen1.bmp.png) and THIS (http://www.winmobiletech.com/06200724Games/Firehawk176MainScreen2.bmp.png) screenshots); fortunately, in-game graphics is pretty good (example screenshot HERE (http://www.winmobiletech.com/06200724Games/Firehawk176MainScreen3.bmp.png)). On QVGA models, everything is OK.

Speed-wise, I haven’t encountered any speed problems on any of my handhelds, not even on my comparatively slow Vox (s710) with A2DP activated (A2DP takes a lot of CPU cycles).

Getting the game

Get it HERE (http://www.modaco.com/Space-shooting-game-FireHawk-for-SmartPhone-t254574.html) or on c2matrix’ official homepage (http://c2matrix.com/).

The trial version is one-map only (fortunately, it contains several submaps and a lot of graphics); the commercial version costs $14.95.

Note that the c2matrix server, unfortunately, returns the CAB files as text. This means you will have problems with some Windows Mobile Web browsers downloading the CAB files for direct install – even the latest Opera Mini 4 Beta. See the Download Bible (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1302&more=1&c=1&tb=1&pb=1) and the “Saving, downloading group:” section in the Web Browsing Bible (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1830&more=1&c=1&tb=1&pb=1) for more info & help, should you REALLY want to get the OTA (Over-The-Air) installer without having access to any desktop PC.

Compared to…

Let's compare the game to the two best alternatives, Skyforce Reloaded and FinalBurn Alpha:

Skyforce Reloaded, this title is definitely weaker:
The in-game music is WAY worse, low-quality, mono and repetitive. Sound effects are mono only.
In general, there is less happening on the screen: fewer sprites, slightly less spectacular vision effects etc.
While there are 3D (mostly hills and towers) models in the game, those of Skyforce Reloaded are clearly better and much more please the eye

emulated CAVE, CPS and NeoGeo games (with FinalBurn Alpha reviewed HERE (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1952&more=1&c=1&tb=1&pb=1)),

it isn’t THAT good either. These commercial arcade games have really good music, sound / visual effects. Make sure you give them a try – read THIS tutorial (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1952&more=1&c=1&tb=1&pb=1), get some games and play – you’ll LOVE them!

Note that neither Skyforce Reloaded nor Finalburn Alpha support vibration, while this game does. Not that it’d be THAT important – it’s only when you die or when your main enemies are destroyed that the vibration is used.

Also, this is the only vertical scroller I know of to support replay functionality. It’s definitely a nice addition, should you want to see recorded playing sessions. (And, of course, it supports map codes so that you can quickly return to a given one, without having to play through the ones you already know. Of course, Skyforce Reloaded also unlocks already played maps and, with non-Neo-Geo titles, Finalburn Alpha support state saving / loading.)

Compatibility

I had absolutely no problems on any of my WM2003+ Pocket PC’s I’ve tested it on (HP iPAQ 2210, WM5 2.01 VGA HP iPAQ hx4700, WM2003SE VGA PL720, A12 Dell Axim x51v). The same stands for my MS Smartphones: the 176*220 WM5 HTC s310 (Oxygen) and the QVGA Portrait s710 (Vox).

The game, by default, isn’t compatible with the old Pocket PC 2002 operating system. Rewriting the DLL’s with Executability Check (http://www.wincesoft.de/html/body_ppc_apps_on_hpc_s.html) (also see the page HERE (http://www.modaco.com/index.php?showtopic=247894&st=600)) helps, but the graphics will still be messed up and unplayable.

Verdict

While this game is clearly better than the VAST majority of vertical scrollers on the Pocket PC (and, particularly, on the MS Smartphone), there are still better alternatives. Both Skyforce Reloaded and arcade (CAVE / CPS / NeoGeo) emulation delivers definitely better, more enjoyable results – at a reduced price (Skyforce Reloaded is cheaper) or for free.

This, however, doesn’t mean this game is bad, not in the least (except for the in-game music, which is REALLY bad). Even if you’re a fan of the above-listed games, you will want to give it a try to find out whether it’s your taste or not. Also, if you only know lower-quality titles (the old Burning Armor (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1267&more=1&c=1&tb=1&pb=1), Star Invader II by IBE Group (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=850&more=1&c=1&tb=1&pb=1), Super Invade (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1070&more=1&c=1&tb=1&pb=1), AngelFish (http://www.pocketpcmag.com/blogs/index.php?blog=3&p=1095&more=1&c=1&tb=1&pb=1) or Resco Guardians), you’ll certainly like this title (but, as has already been pointed out, go for Skyforce Reloaded and Finalburn Alpha first).

Also see…

Allen Gall’s review (http://www.pocketpcmag.com/newsl_TWIG/TWIG_205_05-11-07.htm)