Mike Temporale
05-22-2006, 01:45 PM
<div class='os_post_top_link'><a href='http://www.nytimes.com/2006/05/21/business/yourmoney/21mobile.html?ex=1148875200&en=6ddaa0952263117b&ei=5070&emc=eta1' target='_blank'>http://www.nytimes.com/2006/05/21/business/yourmoney/21mobile.html?ex=1148875200&en=6ddaa0952263117b&ei=5070&emc=eta1</a><br /><br /></div><i>"Digital Chocolate is this company's name, and the business focuses solely on developing games and applications for mobile phones. Although it has some trappings of a Silicon Valley start-up, circa 1999 — one recent morning a 20-something employee rolled up for work here on a skateboard — Digital Chocolate differs in one significant way. Its founder and chief executive, Trip Hawkins, is not a typical bootstrapping young entrepreneur. Mr. Hawkins, 52, was employee No. 68 at Apple Computer before he left that company in 1982 to start Electronic Arts, now the pre-eminent video game maker. Never shy about expressing his opinions, Mr. Hawkins, not surprisingly, brandishes a theory about programming for the mobile phone."</i><br /><br />This is a pretty interesting article on the future direction that mobile entertainment/games is going in. I like the social connection idea. I think there's a great need for games to be more interactive and multi-player. I'm just not sure about the monthly fees. Then again, I've never been a fan of ongoing monthly fees. Give it a read and let us know what you think.