Jason Dunn
05-03-2006, 07:00 PM
<div class='os_post_top_link'><a href='http://www.washingtonpost.com/wp-dyn/content/article/2006/05/02/AR2006050201597.html?referrer=emailarticle' target='_blank'>http://www.washingtonpost.com/wp-dyn/content/article/2006/05/02/AR2006050201597.html?referrer=emailarticle</a><br /><br /></div><i>"When it comes to buying and playing video games on a mobile phone, many people have tried it -- but few ever try it again. A report by Seattle-based M:Metrics released yesterday found that prices, choice and lack of interest were the biggest factors that have kept cellphone video game sales from growing in the United States. Less than 3 percent of cellphone users are buying and playing games on their phones -- and that number hasn't grown much in recent months."</i><br /><br />This article is more about mainstream feature phones, rather than Smartphones, but it got me wondering: do Smartphone users suffer from the same problem when it comes to buying games? Our phones are certainly more capable, and there are some amazing games out for the platform, but do some of the same barriers such as price, exposure to quality games, exist? I use my Smartphone (an SP5m) on the <a href="http://www.fido.ca">Fido network</a>, so I don't have any carrier portals trying to sell me games. How do you discover games - using your desktop PC, or directly on the Smartphone? How do you feel about the prices of Smartphone games?