Mike Temporale
08-04-2005, 11:00 PM
<div class='os_post_top_link'><a href='http://blogs.msdn.com/windowsmobile/archive/2005/08/03/447404.aspx' target='_blank'>http://blogs.msdn.com/windowsmobile/archive/2005/08/03/447404.aspx</a><br /><br /></div><i>"If you're writing an application that does a very simple animation that uses the CPU just 1% of the time, and you leave that animation going all night, every night, you'll cut the standby time on the phone to one tenth of what it should be. Users will have a 200 hour standby phone that will get only 20 hours with your app running. Don't do this."</i><br /><br />The other day we posted Mike Calligaro's discussion on the <a href="http://www.smartphonethoughts.com/forums/viewtopic.php?t=8938">differences in power modes</a> between the Smartphone and the Pocket PC. In Mike's latest post on the Windows Mobile Team blog, he talks about ways to help reduce the amount of battery drain your application may be creating. His thoughts may seem straight forward, but there are a fair number of applications that break these simple rules. Something you might want to keep in mind during the design of your next/current Smartphone application. :D