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View Full Version : Trivial Pursuit Handheld Edition for the Smartphone


Mike Temporale
03-03-2004, 05:30 PM
<div class='os_post_top_link'><a href='http://www.beardedtoad.com/Product.cfm?pid=27' target='_blank'>http://www.beardedtoad.com/Product.cfm?pid=27</a><br /><br /></div>"With incredible new game features, the TRIVIAL PURSUIT® Handheld Edition rewards the clever, while still highlighting everyone’s trivia talents. The game features over 1600 questions in six categories- Sports and Leisure, Arts and Entertainment, History, Science and Nature, People and Places, and Wild Card. <br /><br />In Classic mode, players of the board game will find comfort in its familiarity, while experiencing the benefits of automated card selection, rolls of the die and token movement. Flash mode offers a ladder-style version of the TRIVIAL PURSUIT® game in which one to six players take turns answering questions. Players move up the ladder with every correct answer and the first player to reach the top rung and answer the final questions is the winner. Play in single player mode or against two to six opponents in local hot seat mode and multiplayer."<br /><br /><img src="http://www.smartphonethoughts.com/images/TP176x220_03.png" alt="User submitted image" title="User submitted image"/><br /><br />This game boasts multi-platform gaming where you can "Play on a Pocket PC against a Palm OS device or vice-versa." Sounds very interesting. It almost makes we wish I had a Palm to test that feature out. :wink:

Malte
03-03-2004, 06:19 PM
"Multiplayer support of 2-6 players over ... TCP/IP"

Does that mean from phone to phone over GPRS?

Robert Levy
03-03-2004, 06:47 PM
Sound like it...

Wes Salmon
03-03-2004, 08:15 PM
This is certainly cool but I'm still waiting for the turn based games that don't require real-time idling online while others complete their turn. I'd rather have each players "move" be sent to all the other players via SMS or MMS or whatever so they can play at their own pace rather than have to be connected the entire time? The game host could even define rules like "must make move in 12 hours or less" to make sure the game doesn't stall for days because someone doesn't play.

This is the type of online gaming dynamic I'm oh so very hopeful for since I would love to play more multiplayer games on my phone/PPC, but I just can't do it in real-time these days.