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  #31 (permalink)  
Old 02-26-2002, 07:15 AM
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jpzr: You're ranting like a lunatic! :lol:

I understand what you're saying, really I do, but where's the proof? Where's the Java?

I see a lot of Java on servers, but that's it. From a consumer standpoint, Java was supposed to be "everywhere" by now. We were supposed to have full-fledged Java applets in our web browser! We were supposed to have home appliances linked together using Java! (Jenie? Genie? I forget what it was called). I've been reading about J2ME for a while now, yet I haven't seen it materialize in any form.

Java was (is?) a great concept, but it never really arrived for Joe Consumer...
 
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  #32 (permalink)  
Old 02-26-2002, 07:57 AM
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thanks for some back-up Jason! 8O
 
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  #33 (permalink)  
Old 02-26-2002, 09:26 AM
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Join Date: Jun 2006
Posts: 1

Quote:
Originally Posted by Jason Dunn
Where's the Java?
In USA Java on mobile phones is MASSIVELY, in several models, available on mobile phones, for example at: http://www.nextel.com .

Massive rollout of mobile Java for other operators in USA and Europe is foreseen for 4rd quarter this year.

I am not ranting, just showing the facts, and you Jason simply don't know the wireless industry as I know.

See story about Mitsubish dumping PocketPC in favor of Java:

http://www.silicon.com/public/door?R...EQSTR1=newsnow

Jason, open your eyes and see whole industry, not just Microvadersoft...
8) 8) 8) 8) 8)
 
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  #34 (permalink)  
Old 02-26-2002, 10:00 AM
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Join Date: Jun 2006
Posts: 1
Default Worry not

Quote:
Originally Posted by jpzr
I am not ranting, just showing the facts, and you Jason simply don't know the wireless industry as I know.
When you make a claim that concerns what is outside the Micro$oft Universe (ie, the world), you will be asked to produce evidence. The producing of this evidence will be referred to as ranting. I got the same for saying that non-Micro$oft products can access the 'complete' World Wide Web (rather than just a small section of it).

Worry not, I know where you're coming from (by the way, I just visited your site for the first time and it's really informative).

Jprz, look on the bright side..... at least you haven't been called a troll :roll:
(now, where are those three billy goats gruff!?)
 
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  #35 (permalink)  
Old 02-26-2002, 01:11 PM
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Join Date: Feb 2002
Posts: 2
Default http://www.gamasutra.com/resource_guide/20010917/fox_01.htm

Try this article for some interesting info on j2me and games.

http://www.gamasutra.com/resource_gu...917/fox_01.htm

PocketFun.co.uk
 
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  #36 (permalink)  
Old 02-26-2002, 01:34 PM
Pupil
Join Date: Feb 2002
Posts: 31

Going back to the subject... :wink: I'd love to play galaxian!! Cool, simple and very addictive!!!
 
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  #37 (permalink)  
Old 02-26-2002, 01:45 PM
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jpzr et al,
I understand your wanting to encourage the use of Java on phones because it will be a common standard and not controlled by Microsoft. The big problems with Java are outlined in the previous post's link. The point of this entire thread is about REAL video games on phones, not simple tic-tac-toe games. The best way to compare this is think about what Nokia is offering on their standard phones - SNAKE. This game is about as bland and boring as they come. Versus the potential to run PacMan (for nostalgic purposes) or more complex games on a much more powerful environment.

I'm sure people will come up with great networked chess games on Java, but why settle for that kind of gaming when it is now possible to do much more with the SmartPhone platform. If you get excited about the idea of a chess game running on your phone, then Java is the right choice; for me, I want more.

Your anger at microsoft's private beta for the SDK is unwarranted. The Smartphone platform has not been finalized yet. Microsoft will release the SDK when the design is finished just like they do for other platform SDKs. It is available for select people right now to get projects started for those who aren't afraid to have to recode their software to a changing design.

L.B.
 
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  #38 (permalink)  
Old 02-26-2002, 03:02 PM
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Quote:
Originally Posted by bitbank
jpzr et al,
I'm sure people will come up with great networked chess games on Java, but why settle for that kind of gaming when it is now possible to do much more with the SmartPhone platform.
Indeed, I'm sure that games like Doom will be available for the M$ smartphone when it is released, just as it already is for Nokia's (see previous posts).

But I see JAVA doing a whole lot more than TIC-TAC-TOE. It is capable of a whole lot more than chess (don't believe M$ babble without finding out for yourself). I don't program in JAVA (not yet anyway), but what I've seen suggests that JAVA is considerably more powerful than what's being said here as the limit of its capabilities (I know the 9210 has a JAVA VNC client - what more does JAVA need to prove itself).

Also, what do we expect from games on a phone anyway? I'd expect a good game on a PC to keep me occupied for Ages (I am ashamed to say that I've been stuck to my PC for up to four hours playing SimCity). But how long can you expect to be playing smartphone games (ie, would you spend one hour looking at that tiny screen?)

Most of the games mentioned here (Pacman, galaxians etc) could be done in JAVA (people do sometimes put fun and addiction before fancy graphics). Sure, Doom is good on my 9210's wide screen, but anything more 'meaty' is a waste of time (think, where will you be playing these games) and, at the end of the day, battery power. Because of these practical limitations, and the fact that looking at those small screens for too long will make you go blind, I wouldn't be too concerned. Games are only for the 'show off' factor, to fill up storage space and show your mates when they're looking to buy a new phone. Call the 7650's built in camera a boring gimmick if you like, but it's far more useful that Space Invaders.

If I want to play top rate games on the go, I'll buy a Gameboy or a laptop, otherwise, a quick blast of Doom, Bounce or SnakeEX will do me fine.

PS. Re: Ranting
Look at the top of the page;

Pocket PC Thoughts
Daily news, views, rants and raves
 
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  #39 (permalink)  
Old 02-26-2002, 03:22 PM
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Chubbergott,
I understand your points, but I doubt that DOOM on the 9210 is written in Java. Nokia has a gaming API for their phones that has nothing to do with Java. This is the problem you will see in the near future: Each phone platform will have its own custom gaming API because Java falls short in that department. Game developers will still have to choose which unique platform to develop on. Motorola, Nokia, Palm, Microsoft...

And why not play some good games on your phone when you are stuck waiting for something? I don't know about you, but I carry my cell phone with me everywhere, and I don't carry a gameboy. Arcade games on phones is a perfect combination since the games were written for instant gratification and a quick finish (to eat lots of quarters). I doubt I would play a multi-hour adventure game on my phone, but I would take a 5 minute break to play PacMan.

:mrgreen:
 
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  #40 (permalink)  
Old 02-27-2002, 12:31 AM
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Jason Dunn's Avatar
Join Date: Aug 2006
Posts: 24,845

Quote:
Originally Posted by jpzr
In USA Java on mobile phones is MASSIVELY, in several models, available on mobile phones, for example at: http://www.nextel.com .
You've missed my point I'm afraid. I'm not talking about how many clients there are - I don't dispute that Java-phones will rapidly be everywhere. People will get J2ME on their phones whether they like it or not...

But what can you DO with them?

That's what I'm saying a Java in general. Great concept, but where's the execution? Where are the games, the tools, the THINGS that were promised? :?
 
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