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Go Back   Thoughts Media Forums > APPLE THOUGHTS > Apple Software (iPhone/iPod Touch/iPad)

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  #11 (permalink)  
Old 12-17-2008, 01:36 AM
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I gave up my 1st generation iPod Touch to my son because I didn't see where I really was getting anything from it that I wasn't getting from my current WinMo devices (the T-Mobile Wing and an iPAQ HX2415) and my larger capacity iPods.

Now, I'm thinking seriously of getting an iPod Touch again, but for using as a real PDA. Two applications that are MUST have for me are Pocket Bible and PhatNotes. I used the absolutely stunning version of Pocket Bible (iPocket Bible) but I hated that it required an Internet connection to use. And I didn't see anything on the App store that offered any of the flexibility and functionality of PhatNotes. (I use EverNote on all my platforms, but Evernote on all the mobile platforms again requires a net connection). However, Laridian is working on a standalone version of Pocket Bible that won't require me to repurchase my books again (I love that Laridian makes it possible to use your library on all platforms you own) and that will be a big plus for me. And the reader itself is only $10 on WinMo so I would expect it'd cost about the same on the iPhone/iPod Touch platform. And I'm dancing with joy that PhatWare plans to release PhatNotes for the iPhone early next year. Now that's a fairly expensive application on WM (I've been upgrading PhatNotes forever, but I believe the price for a first time buyer is around $39 which includes the Windows Desktop client). I would have absolutely no problem paying $39 for this again on the iPhone platform (although I suspect it will be cheaper as a matter of pricing in the App Store and possibly even as doing a crossgrade from WM).

As someone who has been buying WinMo (and before that Palm) apps for years, I actually rejoice in the pricing in the App Store because it's so much more affordable. And seeing some of the major players from WinMo developing applications for the iPhone is VERY encouraging.

Thanks, Illium, for your insight into App Store pricing. Believe me, I'm not complaining - I just didn't understand the rationale. I have to say that I am not particularly price-sensitive in buying apps. If the app is high-quality and serves a need that I have, I'll pay the price for it (as long as it's not ridiculous).
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  #12 (permalink)  
Old 12-17-2008, 03:16 AM
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Default Finding Fault

Quote:
Originally Posted by Vincent Ferrari View Post
I have you beat by a mile. I not only knew it was him, I knew that he would find 3000 faults with what I wrote, even though it was only about 4 sentences.
Actually, I believe I only found one thing wrong with what you wrote (your conclusion about pricing). The rest of what I wrote was more about pricing in general or the study's methodology.

But if you want to unfairly characterize my comments and think it's all about you, I can't stop you.

Steve
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  #13 (permalink)  
Old 12-17-2008, 03:51 AM
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Default Pricing and Statistics

Quote:
Originally Posted by Vincent Ferrari View Post
What I said was pricing your application in the $0.99 tier or the $0.99+ tier isn't an automatic predictor of your sales.
Actually, that was your second point, and I didn't disagree with that (hence my not quoting it). Certainly a useless app at $0.99 won't (or shouldn't) sell well.

The part that I disagreed with (as did Marc) was your statement that "The takeaway here is obvious: pricing your app doesn't, in a tangible way, affect the sales of that application." That's clearly wrong, and not what the study tried to show.

Maybe what you meant (and what the statistics tried to prove) was "the pricing of other apps doesn't have much affect on sales of your app," but that's not what you said.

Quote:
Originally Posted by Vincent Ferrari View Post
Hockenberry's point was that $0.99 apps are hurting sales of more expensive apps by virtue of their price. That simply isn't the case and almost all paid apps in almost all categories are distributed equally between pricing tiers. If Hockenberry's premise was true, we'd see a huge disparity in application sales between $0.99 apps and $0.99+ apps.
Except, as both Marc and I pointed out, "$0.99+" apps include both "no-brainer" (good phrase, Marc) prices (like $1.00 or $1.99) and apps that are actually comparatively expensive (like $9.99 or more).

Quote:
Originally Posted by Vincent Ferrari View Post
It would also seem obvious that cheap apps would sell the hell out of paid apps and, not counting the free ones, that isn't even close to happening.
I haven't looked at the App Store and its apps, but maybe the cheap apps (in general) aren't things people would really want anyway, and the expensive apps (again, in general) are things people really do want. There are lots ways to justify those statistics. Remember the famous saying, "There are lies, damn lies and statistics."

As somebody who took upper level classes in both probability and statistics in college (and has a degree in math), I know that doing a proper statistical analysis isn't easy (look at how polls work, for example). Did the authors of that study do a proper statistical analysis? I don't think so, and my original post pointed out several reasons why (the two biggest being that the sampliing brackets weren't designed well and the study didn't compare similar applications well enough). It was interesting, certainly, but that doesn't mean it was accurate.

Quote:
Originally Posted by Vincent Ferrari View Post
That was the premise of Hockenberry's "open letter," so they took his claim and analyzed it. You should probably read it when you have a chance.
OK, I read it (or parts of it). It seems like he backed his reasoning with numbers that applied to his situation. The statistical analysis looked at all applications. Again, as both Marc and I pointed out, that wasn't comparing apples to apples.

In fact, it seems like Marc and I both had many of the same conclusions. Maybe my original post wasn't just picking on you.

So, what would I suggest? I think case studies of similar apps with widely differing price points would be more likely to refute Hockenberry's broader premise, especially if the apps competed with his. However, I don't see how you can claim the broad study refutes his narrower premise (dealing with his own applications), especially when he provided detailed numbers.

Steve
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  #14 (permalink)  
Old 12-17-2008, 04:04 AM
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Default Windows Mobile Development Costs

Quote:
Originally Posted by Vincent Ferrari View Post
The Windows Mobile barrier to entry is pretty high and there are enormous amounts of garbage out there for WinMo. I know. I've used most of it and reviewed a bunch of it (check the 2006 Smartphone Mag Panel; I was on it). Making it expensive to be a WinMo developer hasn't ensured that what appears there any more or less succeptible to crapware and shovelware.
The last time I checked, you could get eMbedded C++ and the necessary toolkits for free from Microsoft. (And eMbedded C++ is still free.) They haven't updated it in a while (probably since .NET tools came out), so you're now limited to developing software that doesn't take advantage of any new APIs since WinMo 2003 SE or so, but the financial barrier to develop apps wasn't high.

If you want to get the latest Developer's Studio .NET, it is pretty high, but I don't know how much higher now (I didn't buy it).

Doesn't Apple charge about $100 to get in their developer program? It may not be as much as Microsoft's pay tools, but it's not cheap, either (especially if you're going to write freeware).

Steve
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