"Apple has slammed Adobe right back in the latter's complaints that Cupertino keeps its iPhone platform closed."
According to Apple spokeswoman Trudy Miller, "Someone has it backwards - it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary." Adobe's position is of course the opposite, that Apple is the closed system since they won't allow flash on the iPhone and iPad. It appears the war of words is still going strong.
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People who buy Apple's mobile products just need to accept that they'll never see the whole Web, only part of it. I like my iPod Touch, but I'm used to seeing a broken experience on the Web and having to reach for my laptop in order to see Flash videos.
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People who buy Apple's mobile products just need to accept that they'll never see the whole Web, only part of it. I like my iPod Touch, but I'm used to seeing a broken experience on the Web and having to reach for my laptop in order to see Flash videos.
Just out of interest, do you do the same on a Windows Mobile device? I'd be interested to know how well handled is Flash on Mobile and other platforms...
Just out of interest, do you do the same on a Windows Mobile device? I'd be interested to know how well handled is Flash on Mobile and other platforms...
I'm also curious... This should change later this year, but currently I'm not aware of any pocketable devices that play flash video well, or portable devices that can play flash videos and still get a good battery life.
Also, most sites I go to have already added iPad video support. I don't watch much TV, but ABC, CBS, NBC, and Netflix are available (either through their sites or apps). South Park is available via spcentral. Hulu is on the way. Unfortunately, there aren't any plans for Frontline and Nova (that I'm aware of), but I've only watched one online episode between both programs anyway.
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I'm also curious... This should change later this year, but currently I'm not aware of any pocketable devices that play flash video well, or portable devices that can play flash videos and still get a good battery life.
Just out of interest, do you do the same on a Windows Mobile device? I'd be interested to know how well handled is Flash on Mobile and other platforms...
It's not that much better on Windows Mobile devices. I just did a test with my HD2 and IE6, and was able to watch a Flash video...but it wasn't a super smooth experience. Ultimately though, I'll take that over not being able to see the content at all.
Oh, and as for the battery life issue, I don't watch much Flash video on my phone, so it's not much of an issue - but ultimately if I want to kill my battery watching flash video, well, that should be my choice because I own the phone.
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It's not that much better on Windows Mobile devices. I just did a test with my HD2 and IE6, and was able to watch a Flash video...but it wasn't a super smooth experience. Ultimately though, I'll take that over not being able to see the content at all.
Oh, and as for the battery life issue, I don't watch much Flash video on my phone, so it's not much of an issue - but ultimately if I want to kill my battery watching flash video, well, that should be my choice because I own the phone.
As I understand it the problem is two-fold. 1) viewing flash video 2) running flash applications. 1) seems to be OK, what about 2)?
I recall watching a standard def YouTube video on the HD2 via Skyfire, as the video wasn't on the WinMo YouTube client. Played fine.
I haven't used the HD2 with Skyfire (More than meets the eye!), but I read that many flash sites aren't supported and that when it does work, you have to close all other apps just to get up to 10 fps. Is it really that bad?
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Originally Posted by Jason Dunn
It's not that much better on Windows Mobile devices. I just did a test with my HD2 and IE6, and was able to watch a Flash video...but it wasn't a super smooth experience. Ultimately though, I'll take that over not being able to see the content at all.
Oh, and as for the battery life issue, I don't watch much Flash video on my phone, so it's not much of an issue - but ultimately if I want to kill my battery watching flash video, well, that should be my choice because I own the phone.
In an ideal world, we would have 3 ounce phones with 5" HD screens, 20 hours of battery life, no lag, 60 fps video and games, and support for java, flash, and every plugin. But the technology isn't there so you gotta make compromises. Apple views their mobile devices as appliances and takes the stance that they'll only support features that are implemented well rather than try to do everything in a mediocre way. Obviously, there are pros and cons to each approach.
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As I understand it the problem is two-fold. 1) viewing flash video 2) running flash applications. 1) seems to be OK, what about 2)?
No idea on #2. I've never encountered Flash applications while browsing the Web on my phone. Are you referring to browser-based games and such? I don't use those on my desktop either.
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