Apple Thoughts

Apple Thoughts - News & Reviews on all things Apple

Be sure to register in our forums and post your comments - we want to hear from you!


Android Thoughts

Loading feed...

Laptop Thoughts

Loading feed...

Digital Home Thoughts

Loading feed...




Go Back   Thoughts Media Forums > APPLE THOUGHTS > Apple Software (iPhone/iPod Touch/iPad)

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 12-04-2008, 06:00 PM
Contributing Editor
Joe Johaneman's Avatar
Join Date: Oct 2008
Posts: 258
Send a message via AIM to Joe Johaneman Send a message via Yahoo to Joe Johaneman Send a message via Skype™ to Joe Johaneman
Default Glyph: A Strategy Game For The iPhone/iPod Touch

http://www.astraware.com/iphone/glyph

Product Category: iPhone/iPod Touch Game
Developer: Sandlot Games
Where to Buy: iTunes Store
Price: $4.99
System Requirements: iPhone or iPod touch
Specifications: Requires 7 Mb of free space for install.

Pros:

  • Fun and Addictive;
  • Challenging, but not overly so.

Cons:

  • Gems are tiny and hard to hit with big fingers.


Summary:
Glyph is a fun game that can be highly addictive. Gameplay is simple to learn and it's a good game for both casual gamers and fans of strategy games.

Gameplay

Figure 1: Glyph, level 21

Glyph is a strategy game in which the player must remove a rocky barrier to reveal a Glyph that is necessary to save the world of Kuros. To remove the barrier, the player removes colored stones. When 3 or more stones of the same color are next to each other, the player can remove them by touching them. As stones are removed, the stones above them fall into their place and new stones are added from the top of the screen.

The player is aided by artifacts, devices that have various effects, including sorting the stones out by color, or destroying stones of a single color. Using artifacts won't clear away the barrier, but will often position stones in a way that makes it possible to remove them and the barrier beneath them. Artifacts become more powerful as the player clears away more stones.

Challenges

Figure 2: Assembling Glyphs

As the player moves up in levels in the quest mode, the game can become quite challenging. Obsidian stones appear that can only be removed by artifacts. In some levels, these stones contaminate colored stones next to them, turning them into obsidian as well. The player often has to move fast in order to remove the obsidian before it spreads.

After the first few levels, Glyph has a time limit. The player starts with 3 lives and if the time expires before the glyph is revealed, the player loses a life. Removing stones will add more time to the meter. When a player gets 4 glyphs, they must be connected together. This is done by watching the glyphs light up (they also play music) and then touching the glyphs in the same order, much like the pattern matching game Simon. The music in the game to be appropriate to the genre. You can also play music from your iPhone/iPod Touch library while playing.

Fun and Addictive


Figure 3: Clearing a level
I found Glyph to be extremely fun and slightly addictive. The first time I played it I continued playing until I wore my battery down to 20%. When I picked it up later, it resumed the game exactly where I left off in quest mode.

Besides quest mode, there's also an action mode where the player must remove stones that fill from the bottom and prevent them from reaching the top of the screen. This was just as much fun as the quest mode and I could easily see myself playing it while in a waiting room or a bus terminal. My only complaint is that the stones are very small for someone like me who has big fingers. More than once I hit the wrong stone, though it was never a catastrophic problem.

Between the quest mode and the action mode, there's plenty of depth for both casual gamers and for the more serious strategy game fan.

Conclusion
Glyph is a fun strategy game for the iPhone/iPod Touch. It has plenty of levels to keep strategy game fans hooked, and an action mode for casual gamers.

Joe Johaneman is a programmer and web designer in Honesdale, PA. Joe is also an amateur photographer and graphic designer.

 

__________________
iMac 21.5 inch, Macbook 13 inch, 32GB iPhone 4, 8GB 1st gen iPod Touch, 64GB iPad WiFi, AppleTV, iPod Shuffle
 
Reply With Quote
  #2 (permalink)  
Old 12-04-2008, 06:24 PM
Executive Editor Emeritus
Vincent Ferrari's Avatar
Join Date: Mar 2005
Posts: 1,471
Send a message via AIM to Vincent Ferrari Send a message via Skype™ to Vincent Ferrari

The jewel-matching genre is so crowded these days that I am almost automatically dismissive of it but I have to say that the concept of digging really makes this one unique. It's a heck of a lot of fun and a great timewaster.

Then again, it's from Astraware, which as far as I'm concerned means it's top notch right off the bat. They've always made some of the best games for Windows Mobile :-)
__________________
Current Apple Stuff: 24" iMac, iPhone 4, AppleTV (original), 4gb Shuffle, 64gb iPad 2.
 
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 05:07 PM.



Search Engine Friendly URLs by vBSEO 3.6.0