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Originally Posted by Jonathan1
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Originally Posted by JonnoB
I don't understand the benefits this would have over OpenGL ES. For that matter, after the MDC conference last week... I can see future 3d apps being targeted on D3D instead and this effort is much like trying to get Java onto the platform when .NET CF is in the device already.
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Three words....cross platform standards. D3D is a Microsoft only tech. OpenGL is pretty much on every platform out there. I'm still amazed how there can be proponents of a closed platform. I'm not talking open source, even thought such software has its merits, but sticking to standards and as much as I love Direct X, assuming you are talking about Direct 3D, last I knew Direct X was a Microsoft only solution.
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Well DirectX isn't Microsoft specific anymore, seems like the open source community is developing a DirectX "emulator" for their Windows emulator so that they can run Windows games on other platforms!
However, OpenGL is a pretty well cross-platform standard that allow for easy porting of games such as this one:
GLtron. That game was first made for Linux (I think) and then ported to Mac OS X and Windows.
That game is an addictive one (IMHO) and I would love to play this game on a port to Pocket PC. Thanks to TinyGL, that
might be possible now!

Only thing missing is a more powerful 3D processor, or?