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View Full Version : Archetype for iPhone, Multiplayer Done Right


Jeff Campbell
07-16-2010, 04:00 PM
<div class='os_post_top_link'><a href='http://www.tuaw.com/2010/07/14/archetype-nets-160-000-players-in-first-week-promises-updates-a/' target='_blank'>http://www.tuaw.com/2010/07/14/arch...ises-updates-a/</a><br /><br /></div><p><em>"We posted about Archetype the other day -- it's an impressively solid multiplayer first-person shooter for the iPhone that brings some hardcore gameplay to Apple's touchscreen platform."</em></p><p><img src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/at/auto/1279204003.usr105634.jpg" style="border: 1px solid #d2d2bb;" /></p><p>The game sells for $2.99 USD in the iTunes Store [<a href="http://click.linksynergy.com/fs-bin/click?id=VoxLcfp5Si4&amp;subid=&amp;offerid=177776.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/archetype/id364504952?mt=8" target="_blank">affiliate link</a>], and it proves if you do a multiplayer FPS game right, you are going to get the sales. The game has been out about a week and they already have over 160,000 players registered. I love FPS type games so I'm adding this to my list. Anyone out there already playing, and if so, what are your thoughts about the game?</p>