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View Full Version : PPL 2.0 delayed but on the way


arianesoft1
07-10-2009, 04:02 PM
Great news! ArianeSoft is about to release PPL 2.0. After a short delay, it’ll be out on July 15.
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For the many of you that are already using PPL 1.x, here’s a partial list of some new features:
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- Powerful tools to create device native executables
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- Faster-than-ever interpreter engine
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- Line-by-line debugging tool, new code profiler, new memory leak analyzer
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- Redesigned interface very similar to Visual Studio
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- Fully-visual programming interface, no coding required
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- Fully-object oriented environment
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- Develop games visually, and then deploy on any Windows or Windows Mobile based platform
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And for those of you new to PPL, it’s always be known for:
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- Easy-to-use and powerful development tool for building robust Windows as well as Windows Mobile applications
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- Incredible GameAPI removes virtually all the low-level programming burden from high-end game development
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- Very small footprint, lightning speed for both development and runtime
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- Easy-to-learn, intuitive, fully visual development interface and environment
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- Preferred development platform for a long list of third-party developed, PPL-based games
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Any comments? Questions? Discussion?
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Jason Dunn
07-10-2009, 05:20 PM
Your post has been moved to the Announcements forum - this is the only forum where limited commercial posts are permitted. Please only post here in the future for posts of this type. Also, typing up a post in Word and pasting it in results in the awfulness that you see above. You may want to edit it and paste in plain text. ;)