Log in

View Full Version : iPod Touch Owners Slow to Upgrade to 3.0


Jeff Campbell
06-26-2009, 04:00 PM
<div class='os_post_top_link'><a href='http://www.appleinsider.com/articles/09/06/25/upgrade_fee_sees_few_ipod_touch_users_updating_to_3_0_software.html' target='_blank'>http://www.appleinsider.com/article...0_software.html</a><br /><br /></div><p><em>"Nearly half of all iPhone users have already jumped at the opportunity to enhance the functionality of their handsets by installing the free iPhone Software 3.0 update, but the same can't be said for iPod touch users, who -- deterred by a $10 upgrade charge -- are adopting the new software at a snail's pace."</em></p><p><em><img src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/at/auto/1245989959.usr105634.jpg" style="border: 1px solid #d2d2bb;" /></em></p><p>I'm not sure what happened last year, but I think more iPod Touch owners upgraded from 1.0 to 2.0. Is $10.00 US too much for an upgrade from 2.0 to 3.0? I've spent that on an application that I don't use that often so if it is something that I use everyday it doesn't seem too expensive. But maybe that is the point. I use my iPhone every day for texting, email, etc. but do the iPod Touch owners use their devices as much? Maybe this isn't that big of an upgrade for the iPod Touch owners because it really doesn't add enough functionality in the way they use their device versus the functionality it provides to the iPhone user? Any iPod Touch owners out there that haven't upgraded want to weigh in on this? If you haven't upgraded, why not?&nbsp;</p>

Janak Parekh
06-26-2009, 06:16 PM
1.0 to 2.0 was a much, much bigger jump. Remember, no installable apps on 1.0.

--janak

Chris Gohlke
06-26-2009, 07:25 PM
I'll probably do it at some point, but $10 seem kind of steep for in reality 2 features, both of which should have been in place from day one (landscape keyboard and cut/copy/paste).

Jason Dunn
06-26-2009, 09:59 PM
I did it, but am not really sure why - none of the features are useful/interesting to me. I think it's more for the bug fixes and little tweaks I know they snuck in there and hey, it was only $10. If it was $29.95, I'd have skipped it completely.

crimsonsky
06-27-2009, 12:11 AM
Yeah - I'm with Jason. It was more of a "for $10 why not" thing than anything else. I hardly use my Touch now that I have an iPhone, so it certainly wasn't compelling.

doogald
06-28-2009, 07:42 PM
My daughter asked me if she could install it, as I had told her that the landscape keyboard was now universal. Apparently it's not yet working with the Facebook app, though. Well, at least I'm the one who paid for it . . .

Islanti
06-29-2009, 04:42 PM
My daughter asked me if she could install it, as I had told her that the landscape keyboard was now universal. Apparently it's not yet working with the Facebook app, though. Well, at least I'm the one who paid for it . . .It's "universal" for all Apple applications (except Calendar). 3rd party apps have to code support for landscape specifically. The Facebook folks have not.

Janak Parekh
06-29-2009, 05:08 PM
It's "universal" for all Apple applications (except Calendar). 3rd party apps have to code support for landscape specifically. The Facebook folks have not. Right -- the key in 3.0 is that they added landscape support into the applications, as opposed to a underlying change. The landscape keyboard has always been available if the program supported rotation.

--janak

doogald
06-29-2009, 07:04 PM
I'm sure that it's coming to the Facebook app at some point. As I do not have an iPhone or Touch myself, I really wasn't paying particular attention to the details on the features that they added to 3.0. It's not really that big a deal.

Janak Parekh
06-29-2009, 07:13 PM
I'm sure that it's coming to the Facebook app at some point. As I do not have an iPhone or Touch myself, I really wasn't paying particular attention to the details on the features that they added to 3.0. It's not really that big a deal. I'm not so sure about that. The Facebook app is horribly out-of-date and has numerous quirks that make fairly useless for me. :(

--janak

karen
07-02-2009, 02:12 AM
I upgraded my Touch right away. Sure, they should have included copy and paste from the beginning, but I wasn't going to wait for them to offer it for free some way.

I think some of the other changes have been helpful, too.

At least we were in the position to upgrade, unlike with most of my WM devices that required some corporate HW vendor or Telecom provider to decide when or if we were allowed to upgrade.

Jason Dunn
07-02-2009, 08:30 PM
I used Copy and Paste once! Woo hoo! Now I feel like my $10 investment is worth it. :D:D

karen
07-02-2009, 09:45 PM
I used Copy and Paste once! Woo hoo! Now I feel like my $10 investment is worth it. :D:D

Well, for me it wasn't just the c&p part, but the ability to highly a section of text to get rid of it. Cut & no paste, I guess.

But I have been using copy and paste quite a bit.

I've been wondering when we will start seeing the increase in app prices like we did under WM? I remember when WM apps were less than $10, then they made their way to $50-$100+.

Or do you think Apple will find ways to discourage that?

Darius Wey
07-03-2009, 05:21 AM
Or do you think Apple will find ways to discourage that?

If the total revenue generated from more copies of a $2 app is the same as the total revenue generated from less copies of a $10 app, they're probably not going to mind too much. Either way, they pocket 30%.

At the end of the day, app prices are left in the hands of developers, and to a degree, customers who vote with their wallets.

Islanti
07-03-2009, 07:01 AM
I've been wondering when we will start seeing the increase in app prices like we did under WM? I remember when WM apps were less than $10, then they made their way to $50-$100+.I used Windows Mobile from the WinCE 1.0 days. I don't remember paying $10 for WM apps ever! Seems to me they've always been $20+ for even the most basic programs.

Jason Dunn
07-03-2009, 06:46 PM
I've been wondering when we will start seeing the increase in app prices like we did under WM? I remember when WM apps were less than $10, then they made their way to $50-$100+.

$50 to $100? Uh...what apps are that expensive? I've seen some vertical market/business apps that get into that range, but all of the consumer-based apps are, at most, $29.95 - with many of them being in the $15 to $20 range. Most upgrades being in the $10 to $15 range, or less.

Or do you think Apple will find ways to discourage that?

Why would they? Personally I think developers are shooting themselves in the foot with their app pricing - 99 cents for a 3D game that took months to develop? That's ridiculous - but everyone is trying to get into the first screen of the top list of apps and hoping to make it up in volume. It's a short-sighted view that makes it harder for developers who aren't "top 10" to make money - it creates this bizarre expectation where people are actually complaining about apps that are $3.99 are "too expensive". :eek: