Log in

View Full Version : Space Ace Comes to the iPhone!


Vincent Ferrari
05-28-2009, 07:00 PM
<div class='os_post_top_link'><a href='http://toucharcade.com/2009/05/28/don-bluths-classic-arcade-game-space-ace-arrives-for-iphone/' target='_blank'>http://toucharcade.com/2009/05/28/d...ves-for-iphone/</a><br /><br /></div><p><em>"Don Bluth's classic arcade game Space Ace has just landed in the App Store for a price of $4.99 [link]. The launch is sure to excite fans of the original arcade game which was released back in 1984."</em></p><p><img src="http://images.thoughtsmedia.com/resizer/thumbs/size/600/at/auto/1243513175.usr18053.jpg" style="border: 1px solid #d2d2bb;" /></p><p>If this doesn't put in perspective just how far technology has come, I don't know what does.&nbsp; Space Ace was on arcade standups in laser disc form.&nbsp; Now, a mere 25 years later, you can have that entire game in the palm of your hand on your phone.&nbsp; I hate to sound crotchety and old and what not, but kids today don't even have any clue how far along we've come as far as technology goes.</p><p>Gonna have to pick this one up to play later.&nbsp; And, of course, if Space Ace can be ported, so can Dragon's Lair!</p>

ptyork
05-29-2009, 02:16 AM
Man I hated these games. Cool "graphics" for the time (quoted since there were no graphics, just laserdisc video). But the whole "back-back-left-back-forward" control madness and the need to feed in 2 to 4 quarters at a time for the pleasure of dying for not knowing the proper sequence. Well, not my favorite to say the least. I was a Donkey Kong Kid, through and through. :)

Jason Dunn
05-29-2009, 04:46 PM
Those games were simultaneously cool because of the Amazing graphics, and insanely AWFUL because they relied on completely nebulous timing based on, well, nothing more than what the game developer thought about when someone should dodge. :rolleyes: I preferred arcade games where skill was about more than just one joystick twitch.