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View Full Version : Something XNA This Way Comes


Adam Krebs
05-01-2008, 05:30 AM
<div class='os_post_top_link'><a href='http://channel9.msdn.com/ShowPost.aspx?PostID=400948' target='_blank'>http://channel9.msdn.com/ShowPost.a...x?PostID=400948</a><br /><br /></div>XNA Program Manager extraordinare <a target="_blank" href="http://klucher.com/">Mike Klucher</a> sat down with <a target="_blank" href="http://channel9.msdn.com/">Channel 9</a> to discuss the upcoming XNA Game Studio package and showed a couple new games running on Zune. For the most part they seemed to run smoothly and with high framerates, but I wonder how battery life is going to hold up with these graphics-rich applications. In the video, Klucher showcases a game called Alien Takeover that's similar in concept to Space Invaders (but without a few of the Classic's elements) that just looks gorgeous.<br /><br />He hinted that the &quot;games&quot; menu option might not be limited to just games. Developers have access to the full range of metadata within the Zune file system, and can use that to play a song in-game and perhaps even create an <a href="http://en.wikipedia.org/wiki/Audiosurf" target="_blank">Audiosurf</a>-like application that bases its levels on the rhythm of a chosen tune. He says they're a couple weeks away from release, but given that one of his 80's crashed mid-loading screen (which he blamed on multiple framework versions), I'm hoping they use these next few weeks to smooth out any potential issues. Regardless, I can't wait!