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View Full Version : EDGELIB 3.0 Released


Jon Westfall
04-11-2007, 05:07 AM
<div class='os_post_top_link'><a href='http://www.edgelib.com/' target='_blank'>http://www.edgelib.com/</a><br /><br /></div><i>"Elements Interactive Releases EDGELIB SDK 3.00 Adding Support for OpenGL ES and 3D Animations. Almere, the Netherlands -- April 6th, 2007 -- Elements Interactive B.V. releases version 3.00 of its multi-platform mobile game engine EDGELIB. This first version of the 3.x series adds advanced 3D operations including support for OpenGLŪ ES and 3D animations. The 3.00 release introduces support for hardware accelerated 3D graphics through OpenGL ES and OpenGL. Using EDGELIB 3.00 developers can take full advantage of GPU powered mobile devices supporting OpenGL (ES). Devices without hardware acceleration can use an OpenGL (ES) software implementation or EDGELIB's fast internal 3D renderer. Currently, EDGELIB supports Imagination Technologies PowerVR, Hybrid Rasteroid and native Windows OpenGL implementations. Other additions to the 3D engine are support for full skeletal 3D animations based on joints and keyframes, various helper functions and support for MilkShape 3D, the popular 3D modeling application to create low polygon models for games."</i><br /><br />EDGELIB has certainly matured in the last few years. If you haven't considered checking it out in the past, the newest version may make you take a look now!