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View Full Version : ATI Announces the Imageon 2380/2388 for Handheld Devices


Darius Wey
01-30-2006, 05:00 PM
<div class='os_post_top_link'><a href='http://ir.ati.com/phoenix.zhtml?c=105421&p=irol-newsArticle&ID=808156' target='_blank'>http://ir.ati.com/phoenix.zhtml?c=1...ticle&ID=808156</a><br /><br /></div><i>"With the explosion in demand for quality visual experiences on the cell phone, ATI Technologies Inc. (TSX:ATY)(NASDAQ:ATYT) has leveraged its extensive experience with video and graphics to deliver the latest in handheld technologies with the ImageonŽ 2380 and the ImageonŽ 2388."</i><br /><br />ATI has just announced the <a href="http://www.ati.com/products/imageon238x/index.html">Imageon 2380/2388</a>. The new mobile media processors offer a low-power audio and video solution with support for OpenGL ES 1.2 (but not 2.0?) and VGA displays. The press release can be found <a href="http://ir.ati.com/phoenix.zhtml?c=105421&p=irol-newsArticle&ID=808156">here</a>.

Patrick Y.
01-30-2006, 06:56 PM
Which is better? Ati's or Intel's?

stevelam
01-30-2006, 06:59 PM
Do developers now have to write special code for this and the Intel 2700g seperately or can you use the same code for both? If not I dont really see it catching on as there are already quite a few programs developed for the 2700g and none for te ATI one :lol:

Dermot81
01-30-2006, 10:27 PM
Do developers now have to write special code for this and the Intel 2700g seperately or can you use the same code for both? If not I dont really see it catching on as there are already quite a few programs developed for the 2700g and none for te ATI one :lol:

I believe both chips accerate programs written for OpenGL, so you don't have to code seperately for both.

johnnylocust
01-30-2006, 11:58 PM
Do developers now have to write special code for this and the Intel 2700g seperately or can you use the same code for both? If not I dont really see it catching on as there are already quite a few programs developed for the 2700g and none for te ATI one :lol:

I believe both chips accerate programs written for OpenGL, so you don't have to code seperately for both.

Kind-a true. I think the 2700g only supports OpenGL ES 1.0.