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View Full Version : Yeti3D Engine Optimised for Intel 2700


Peter Foot
02-17-2005, 03:00 PM
<div class='os_post_top_link'><a href='http://dl.filekicker.com/send/file/143345-2SC1/yeti.zip' target='_blank'>http://dl.filekicker.com/send/file/...5-2SC1/yeti.zip</a><br /><br /></div><i>"Yeti 3D Pro is a small, fast portable 3d game library written by Derek Evans. There are ports for the PocketPC, GBA, Windows, Nokia phones, PS1 and Gamecube."</i><br /><br />A technical preview version (use appropriate caution as this isn't release quality) of the library optimised for Intels new mobile graphics chip as used in the Dell X50 is available to <a href="http://dl.filekicker.com/send/file/143345-2SC1/yeti.zip">download</a>. The screenshots at the <a href="http://www.theteahouse.com.au/gba/">Yeti3D site</a> look impressive, if you are interested in games development you should definitely take a look.

rzanology
02-17-2005, 04:12 PM
wow! looks great. i wonder if they could cook up something that might look better than saaaay....the psp?

Typhoon
02-17-2005, 09:00 PM
I was wondering the same thing. Isn't the PSP's resolution much lower? That makes me wonder about PDAs of 2006...will they rival the PSP in hardware?

Wiggster
02-17-2005, 11:48 PM
I was wondering the same thing. Isn't the PSP's resolution much lower? That makes me wonder about PDAs of 2006...will they rival the PSP in hardware?

Rival it in hardware? Very likely. But in gameplay? No, I doubt we'll see a PDA merge itself with these silly little Gameboy-style toys that I want to buy. Why? Because a productive PDA will have a different form factor and ergonomics than a device that's designed to play video games. Sure, they both would use big screens, but consoles are designed for twitch-responses, while PDAs are designed for data entry/retrieval. That's not to say you can't have both, I'm just predicting it won't happen in the next year.

Also, you won't see a PDA that's as capable as the PSP and anywhere near the same price point. Why? Console makers can afford to lose money on every single unit sold. They get license income from every game sold for the device; it's a prolonged income from a single user. With PDAs, you can't very well lose money on a device when you'll get very little supplicating income from accessories, notwithstanding that you have to include a warranty with the base price. Also, consoles outsell most PDA models, and stanardized parts from a single device means you can buy in bulk and cut down on the per-unit cost of hardware.

Just my 2 cents.