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View Full Version : How Many People Remember Atari's "Pong?"


Brad Adrian
06-05-2002, 03:46 PM
Well, I do. It was the first real video arcade game ever available to consumers. Now, thanks to Spb Software House, you can play that time-tested game on your Pocket PC.<br /><br /><img src="http://www.pocketpcthoughts.com/images/pong.jpg" /><br /><br />This reincarnation might not have all the eye-candy of other current Pocket PC RPGs, but it does incorporate some snazzy artificial intelligence so you can compete against your device. So, if you're feeling nostalgic or just want to try a "blast from the past," grab this game through our affiliate, <a href="http://www.handango.com/PlatformProductDetail.jsp?siteId=311&platformId=2&productType=2&catalog=0&sectionId=0&productId=32188">Handango</a>.

Ed Hansberry
06-05-2002, 03:55 PM
I think some things are best left as "fond memories." ;-)

helios
06-05-2002, 04:19 PM
I'm wondering what kind of 'snazzy new artificial intelligence' SPB Software could have added to Pong. :lol:

Brad Adrian
06-05-2002, 05:37 PM
I'm wondering what kind of 'snazzy new artificial intelligence' SPB Software could have added to Pong. :lol:

Well, if I recall correctly, with the original Pong you HAD to have a human opponent, didn't you? Or, you could play against a blank wall, I think. With this Pocket PC version you can play against the computer and even select its skill level.

helios
06-05-2002, 08:27 PM
Well, if I recall correctly, with the original Pong you HAD to have a human opponent, didn't you? Or, you could play against a blank wall, I think. With this Pocket PC version you can play against the computer and even select its skill level.

Many of the home versions of pong had a cpu player mode, including I believe the original version of pong by Ralph Baer, which was copied by Bushnell to make the arcade version, which was 2-player only.

I think some of those home versions had cpu level settings which simply changed the speed at which the cpu player moved his paddle.

But the smiley was really directed at the phrase "smart artificial intelligence" used by the developer in their description of the game. I mean how much AI is really needed to move a paddle towards a ball?

krisbrown
06-06-2002, 12:52 PM
Hey ,leave this game alone, it's a classic, of course you need intelligence, the software has to be clever enough to miss at the right times and adjust to how well you're playing, there can be a lot more going on in a simple game like this than in multi sprite shoot em-up.