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View Full Version : 7 Days of Xbox 360: Impressions & Predictions


Jason Dunn
12-01-2005, 05:00 PM
<div class='os_post_top_link'><a href='http://packetswitched.blogspot.com/2005/11/7-days-of-xbox-360-impressions.html' target='_blank'>http://packetswitched.blogspot.com/2005/11/7-days-of-xbox-360-impressions.html</a><br /><br /></div><i>"It's not a revolution: We're not talking about Pong, Pac-Man, Castle Wolfenstein, Doom, Half Life type breakthroughs relative to what came before it. When we look back ten years from now, no-one will think of PGR3, Madden '06, NBA 2K6, PDZ or even the upcoming Elder Scrolls, Gears of War, Ghost Recon or even Halo 3 as re-defining the experience or industry the way those games did. We're not convinced that given the amount of talent and money in the business now compared to then that life-altering breakthroughs are still in the cards. As long as that's the case, the only real question is whether it's worth the $400 + n * $60. The answer: Yes."</i><br /><br />For those that think the Xbox 360 is "just" a game console, please read this.

Felix Torres
12-01-2005, 09:28 PM
*This* Needs some pondering:

"What if you had the world of Shrek on your machine, and you merely downloaded the telemetry for a Shrek short film from Xbox Live Marketplace...?"

I think back to the early 3D animated series like Reboot or even some of the newer ones...

If the local rendering engine is good enough, why transmit the rendered movie? Why not transmit the pre-rendered code? And let the viewer play director; set the view angle and distance? Maybe watch in first person as one of the supporting cast?

Verrrry interestink...!