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View Full Version : Graphics with DirectX in Windows Mobile 5.0 Games


Mike Temporale
03-23-2006, 06:30 PM
<div class='os_post_top_link'><a href='http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/Graphics_DirectX_WM5_Games.asp' target='_blank'>http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/Graphics_DirectX_WM5_Games.asp</a><br /><br /></div><i>"Gaming on mobile devices has become very popular in recent years. The hardware capabilities of these devices are better than ever. Many new devices that contain improvements like very high quality displays, faster processors, more memory, and hardware three-dimensional acceleration pave the way for developing games that take advantage of all these features. As a developer, having to manage and write graphics code to suit each device can be difficult. Thanks to Direct3D Mobile and DirectDraw, application programming interfaces (APIs) within the DirectX family, developing games for Windows Mobile 5.0 powered devices is much more manageable than in the past."</i><br /><br />This MSDN article is aimed at those game developers that are switching over from the desktop to the mobile world. If that's you, then this 24 page article should make as some nice bedtime material. ;)