It's the apps, and MS ain't getting them
WinMo developers are still jumping ship to iPhone and Android in droves. I see this happening for 2 reasons:
- Developing an app that runs on most WinMo devices is Hell. Supporting how many different screen resolutions, supporting both touch and non-touch, D-pad, trackball/pad, and huge variance in CPU/Memory speeds all equate to an immense amount of extra work for many developers.
- Win32 on WinMo is ass. .NET on WinMo just isn't functional enough, yet. The tools are OK but the emulator is incredibly slow compared to the iPhone and Android simulators.
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